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Rich Davison

Lecturer in Game Engineering · School of Computing

Newcastle University · United Kingdom
video game technologycomputer graphicsvirtual realitymotion sensingGPU computinglighting techniques

简介

I completed a PhD in computing science at Newcastle University in 2015, in which I investigated motion and force sensing devices for use in rehabilitation strategies for sufferers of hemiplegic stroke. Since 2019 I have been a lecturer in the School of Computing, as a member of Networked and Ubiquitous Systems Engineering group. My current research interests are in the areas of applied use of video game technology and computer graphics. I have been involved in a number of interdisciplinary research projects that aim to use video game technology such as virtual reality and motion sensing controllers in medical, training, and educational capacities. I am also involved in research into lighting techniques and high performance GPU computing.

教育经历

  • PhD Computing Science, Newcastle University, 2015

代表成果

  • Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images
  • Adopting Best Practices from the Games Industry in Development of Serious Games for Health
  • Benchmarking Motion Sensing Devices for Rehabilitative Gaming
  • Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation
  • Early response markers from video games for rehabilitation strategies
  • Dynamic Balancing and Walking for Real-Time 3D Characters
  • Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations
  • A General Purpose Contention Manager for Software Transactions on the GPU
  • Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination
  • Privacy-preserving cooperative localization in vehicular edge computing infrastructure

数据校验于 9/6/2026数据来源

学生评价

还没有评价。成为第一位分享经验的学生吧。